Away
Fri May 22, 2009 9:41 am by Ej
As some of you may have noticed, I haven't been on in a while, and won't be on for a while longer. My Laptops 'broken' and won't be able to get on. It could be gone for 1-3 weeks, just thought I'd let you all know.
Comments: 6
Toffee Apples
Tue Apr 28, 2009 11:13 am by Lalas96
Another attention seeking title
We have a some huge news! We have decided who should be the next Distinguished Member.
Edit: Made it into an annoucement - Lalas
We have a some huge news! We have decided who should be the next Distinguished Member.
- Spoiler:
- HAHA fooled
- Spoiler:
- Congratualtions to.... Brick!! He's been a great member and has made very good posts.
Edit: Made it into an annoucement - Lalas
Comments: 9
17th March 2009 - Route-Finding update
3 posters
Page 1 of 1
17th March 2009 - Route-Finding update
In this week’s update, we’ve implemented an extremely frequently-requested improvement to route-finding. This should particularly improve the playability of the game in laggy situations.
For a long time (well, forever really) it has been the case that when you click to move somewhere, your character would occasionally run in the wrong direction for a few steps before turning around and going to the point you actually selected. Fixing this has been a popular request for a long time. It might sound like a simple task, but in fact it was very difficult, which is why we hadn’t managed it until now.
To fix the problem we have had to move the route-finding calculation onto our servers, so that the route is always calculated from the correct spot. However, before we could do that we had to upgrade all of our servers to be able to handle the extra computations required! We’ve finally made this investment, and have been able to update the route-finding accordingly.
We think this is a great example of a small change which should make a big difference to how the game feels to play.
Mod Michael
Game Engine Developer
For a long time (well, forever really) it has been the case that when you click to move somewhere, your character would occasionally run in the wrong direction for a few steps before turning around and going to the point you actually selected. Fixing this has been a popular request for a long time. It might sound like a simple task, but in fact it was very difficult, which is why we hadn’t managed it until now.
To fix the problem we have had to move the route-finding calculation onto our servers, so that the route is always calculated from the correct spot. However, before we could do that we had to upgrade all of our servers to be able to handle the extra computations required! We’ve finally made this investment, and have been able to update the route-finding accordingly.
We think this is a great example of a small change which should make a big difference to how the game feels to play.
Mod Michael
Game Engine Developer
Re: 17th March 2009 - Route-Finding update
Nice lil update I guess, but it still happened to me yesterday....
Ej- Admin
- Number of posts : 229
Age : 30
Registration date : 2009-02-23
Re: 17th March 2009 - Route-Finding update
I haven't tried it yet, so I hope it is finished by today.
~Mr. Flat~
~Mr. Flat~
Mr Game and Watch- Member
- Number of posts : 55
Age : 32
Location : Flatland (Hello? Mr Game and Watch?)
Registration date : 2009-03-18
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Thu Jun 11, 2009 12:14 pm by Lalas96
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